Night Shyamalan film, new Light-bearing enemies in the Lucent Hive, and a campaign that brings the same challenge usually found in endgame content, all wrapped up with a gorgeous bow that is the new Raid which rivals the best of the genre. Return to FormĪ character driven story with more plot twists than an M. I can confidently say that The Witch Queen lives up to the hype. Destiny 2: The Witch Queen not only met my lofty expectations, but surpassed them in ways I thought Bungie would never be able to again after 2018’s Forsaken expansion. While I found myself excited for the new expansion, I was worried that we might face another Shadowkeep or Beyond Light experience: One that, while still fun as Destiny always is, would leave me wanting more in almost every way. In the months leading up to release, Bungie let fans know that Destiny 2: The Witch Queen was going to have a “definitively Destiny campaign”, introducing a new selectable difficulty, new enemies, a new weapon type, and resolution to story questions originally posed to players dating as far back as Destiny’s original release in 2014.
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